If in the program the size of the output video must match the resolution control, then the priority of the intermediate resolution must be added in the first pass, and the second pass will correspond to the set resolution control for the output video and be automatic and increase or decrease the video according to the set output sizes. Similarly, if the first pass is set to 2x, and the second pass is set to 2x, then the output video should be 4x. If resolution control is performed in the first pass, for example, 1x (original), then if 2x is set in the second pass, then the output video is now 1x, although it should be 2x. At least now people with RTX 3000, 40 (in a few months apparently) can get upscaling via video player if they don’t need stabalization or temporal upscaling, or like 4K super fancy tweaked stuff.I confirm, scaling in the second pass is not performed. If it all works (with the Nvidia control panel → Video settings → Video Super Resolution set to 2 or 4) you should see a decent increase in GPU power and usage when running. For shaders, it’s in one of the dropdown menus regarding ‘Play/playback’, and that brings you to a confusing small window where you should select “DX11” from ‘DX9’ (click it), then click the weird small bar next to that to show the list of shaders (ie, colorspace/color range adjustors, various sharpening), then click on the Post-Process area, and click ‘Add’ and okay/save it. Anyone looking to download this needs to install the MPC-BE program from another download site (I forgot… lol), install it, then run the matching CMD script.
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